2.6 Crystal Desert
This large region contains a few of the game’s most effective solo farming spots. As you take on the three missions leading up to the final Ascension trial, keep you eyes open for the following money-making locations:
Farming Spot: Diviner’s Ascent (the area just outside Elona Reach) – sand drakes
This is a very simple farming spot that is excellent for character builds that can deal large amounts of damage to a single target. At maximum, you’ll be fighting three mobs at a time here, and only one or two most of the time. The primary drop here is gold; the drakes drop 80 gold at a time and can also drop Topaz Crests, a collector item that sells for 25 gold or normal salvages to ~5 scales. The sand drakes (level 21) are earth magic specialists, so plan accordingly. Here’s a quick walkthrough:
●Enter Diviner’s Ascent from the Elona Reach mission area.
●Kill the 1-2 drake(s) wandering around a short distance ahead.
●Move forward, avoiding the group of devourers on your left, but without getting close to the right wall.
●Kill the lone devourer that rises from the sands to attack.
●Move forward and right, killing the nearby drakes.
●Head north, killing more drakes, until you reach the northern edge of the area.
●Head east and then south, killing drake groups.
●Head east into a small valley and you should see a wreckage; loot it.
●Kill the rest of the nearby drakes and head back to town.
Farming Spot: “Elona Reach” mission – minotaurs and dune burrowers
This farming spot caters to characters that specialize in dealing heavy long-range damage, such as rangers, elementalists, and degeneration necromancers or mesmers. Primary warriors can also do well here because most of the mobs aren’t very good at dealing damage.
The starting area of this mission contains some of the easiest level 20 mobs in the game (minotaurs), as well as some level 21, immobile ranged attackers (dune burrowers) whose only healing ability is Healing Spring, a ranger skill that can be disrupted by a regular attack. All attacks the enemies here use are physical, so skills like the mesmer’s Physical Resistance stance are very helpful. Simply clearing the most convenient groups of these creatures can yield 200-300g per ten minutes while also giving good experience.
When farming here, take care to avoid the splinter mines scattered around the area. If you step near one, move away quickly, or else you will soon be hit by a trap that cripples and causes lengthy bleeding. On the other hand, you can also use these mines to your advantage. If a group of minotaurs chasing you gets hit by a mine’s trap, they will be afflicted with those same conditions. If you prefer, you can run up to a mine, grab it, and hopefully run away before its plant catches you with that nasty trap. When you drop such a mine, it will shake briefly and then explode, inflicting the trap’s usual conditions on foes within the blast radius.
Here is a sample checklist for farming this mission:
●Talk to the ghostly priest.
●Drop the Vision Crystal.
●Move forward (avoiding the splinter mine) and kill the two minotaurs there.
●Head to the right to find two dune burrowers. Kill them. Consider using the small hill next to them as cover while you pelt them with ranged attacks.
●Go through the valley the two burrowers were guarding and kill the lone minotaur there.
●Retrace your steps and begin killing any other convenient groups of two minotaurs.
●Kill the lone dune burrower to the left from the entrance.
●If you want to have some fun with the splinter mines, use them to help you defeat the group of 3-4 minotaurs that populates the valley leading to the main part of the mission.
●Return to town and sell.
2.7 Southern Shiverpeaks
This region has few unique drops that sell well – nothing like the Charr Hides back in Ascalon, at least – but even the ordinary weapon drops and gold drops here are very worthwhile. “Improved Sale Value” weapons begin selling for upwards of 100g, and salvage items provide larger amounts of their respective materials. Also, this is the part where you cash in on those Stone Summit Badges:
The “Stone Summit Badge” Collector at Droknar’s Forge
Near the center of Droknar’s Forge is a collector named Ornhelm Brightaxe. He requests five Stone Summit Badges and gives one of three rewards in return. Any of the rewards will sell to merchants for 125g apiece, which is 85g more than you would get selling the badges themselves. This is an excellent way to make money off the badges you accumulated back in the Northern Shiverpeaks missions, as well as the ones you will continue to acquire as you take on the three missions in this region.
Group Farming
If solo farming tends to bore you, this region should please you. The southern Shiverpeaks is perhaps the most popular region for farming with a pickup group. Since no particular area here is necessarily “best” for farming, simply grabbing a small group of humans at Droknar’s Forge or Camp Rankor and heading into one of the adjacent zones can make for a fun and profitable farm. If possible, you’ll want to bring along skills that will help you cope with the knockdown abilities used commonly by the mounted dwarves and other mobs here (fast-casting spells and the warrior’s “Balanced Stance,” for example). If you’re a caster, you may also want to try bringing any physical skills you have available so that you can damage Blessed Griffons while their “Spell Breaker” is active.
2.8 Ring Of Fire Island Chain
This final region of the Guild Wars: Prophecies storyline is full of tough enemies and good loot. This is a high risk, high reward region, typically best suited to farming by small, arranged groups of friends or guild mates who are all saving money for the same objective (such as a sigil for a Guild Hall).
Farming Spot: Perdition Rock – flesh golems and others
If you enter Perdition Rock from Ember Light Camp and keep to the right, avoiding the Mahgo Hydras, you will quickly begin to see clusters of Flesh Golems. These necromancer mobs can drop upwards of 100g each, as well as high quality loot. If you can kill them, these mobs provide one of the best sources of raw gold in the entire game.
With that said, solo farming these hard-hitting, level 24 mobs is extremely difficult, even with exactly the right build. This was not always the case, but an update in recent months caused the flesh golems to deal much more damage with their attacks. As it stands, domination mesmers, and smite monks to a lesser degree, have the best chances of farming this area successfully. A far more reasonable option for farming here is to bring along a human friend or two.
Here are some tips you should know before fighting these golems:
●Don’t bother using enchantments. The golems love to cast Lingering Curse, which will remove all enchantments from you as part of its effect.
●Defensive stances like the mesmer’s Distortion can be extremely helpful here. The golems love to cast hexes, but they deal most of their damage in melee.
● In spite of what their appearance might suggest, these golems only take normal damage from holy attacks.
●Some groups of golems are accompanied by Phantoms, mesmer mobs that will assist when you aggro their respective golems. These mobs love to use interruption abilities and Drain Enchantment. Also, the phantoms do take double damage from holy attacks.
●How to deal damage – domination mesmers should enter the mission with Shatter Hex and Echo (or Arcane Echo) equipped. Smite monks should likewise bring Smite Hex. The basic tactic here is to damage the golems and phantoms by removing the hexes they cast. The mesmer’s Chaos Storm and monk’s Symbol of Wrath can be used to increase damage output, since neither is based on an enchantment.
Finally, here is the checklist for farming here:
●Head to the right from the entrance, avoiding any Mahgo hydras in the area.
●Engage the first group of flesh golems.
●Be sure you’re standing next to the Phantom. Use a few slow-casting spells to prompt it to waste its interrupts, and then begin using Shatter/Smite Hex as much as possible. Monks may also want to target the phantom and Banish/Smite it to get it out of the way early.
●Loot up and regen.
●The next few groups of golems are without phantom sidekicks, so just focus on breaking those hexes.
●If you make it to the drakes further along in the area, congratulations; they are much easier to defeat
●Keep killing until you die or run out of mobs; then, return to town and sell.
If you are skilled at micromanaging your character’s movements, you might also try solo farming the Mahgo hyrdras in this area. They use many area of effect nukes, most of which can be avoided by running in a wide circle around the hydra. “Meteor Shower” is one of their favorites and is very easy to dodge, since the rocks begin falling for a few seconds before they deal damage. Among casters, degeneration mesmers and necromancers have an advantage against these mobs, as do elementalists with skill sets designed to deal heavy damage quickly to one target (most aeromancers fit in this category). Warriors who don’t mind lots of running around can also do quite well against the hydras.
2.9 Favor Zones: Underworld And Fissure Of Woe
These extra zones can only be accessed when your region of the world has “the favor of the gods” (i.e., your region has control of the Hall of Heroes); to see who has favor, just zone into the Temple of the Ages and check the green text that appears in your chat area. If your region has favor, the statues of the old gods in the area will be glowing with power, and NPCs representing them will be standing nearby. The “Voice of Grenth” offers passage to the Underworld, while the “Champion of Balthazar” will take your group to Fissure of Woe. Besides the favor requirement, the NPCs will prevent your group from entering a favor zone if anyone in the group isn’t Ascended; this also means no henchmen can come along. In addition, the group leader must pay 1
platinum just for the group to be able to enter the zone. Naturally, this cost is usually split among the eight group members, so that each pays 125g.
Both of the bonus dungeons are excellent places to rake in large amounts of experience and gold. Indeed, if you can gather group of friends who want to farm these zones as a team, any money problems you might still have will soon be solved. Several crafting materials used in making the variety of “15k armor” that comes from the Fissure of Woe forge can only drop in these two zones. These materials, such as “Glob of Ectoplasm” and “Obsidian Shard,” sell for enormous sums to players interested in crafting that armor; at the time of this writing, ectoplasms commonly sell for upwards of 3k each. Besides the materials, powerful weapons with unique graphics also drop here and often sell well to players who want to look as stylish as possible.
There are many different group setups that can work well in these zones. The “standard” group setup here includes a healing monk, a protect monk, a third monk or other support caster, one or two primary warriors, and the rest damage dealers. An alternative method is to bring a large number of area-effect casters and/or trapping rangers in order to kill whole sets of enemies in a matter of seconds. These kill-or-be-killed groups can be fun and efficient if played correctly, though they often require more skill and teamwork than the standard setup.
These zones play out like open-ended missions, complete with many highly-rewarding in-zone quests. The important thing to remember here is that if your entire group dies or you fail one of the in-zone quests, you’ll be kicked out to the Temple of Ages. At least one member of your group with a spell-based resurrection skill (“Rebirth” is a good one for this purpose) should be designated to flee from battles when the group is losing badly, in order to survive and resurrect the rest of the group.
The loot from all mob types here is excellent, so feel free to roam, complete quests, and attack whatever strikes your group’s fancy. You’ll face a variety of mobs, but they tend to appear in groups that are all the same class, so you should face few surprises once battles actually start. If you’re doing this with friends, consider visiting both zones a time or two and then designating a specific farming path that works well with your group’s character builds, since this will make your farming even more effective.