The Mage is one with the magical energies of Isya,
channeling arcane power and commanding it to do his bidding.
The Mage may be frail and weak in body, but that is a worthy
sacrifice for the strength of the mind. The Mage is the heavy
hitter of the group, casting powerful damaging ranged spells
at single and multiple targets. Enemies flee from the sounds
of their fearsome incantations. The Mage is the only class
that begins with a starting spell, Magic Missile.
The Mage can equip a staff or a wand. They can only wear armor
specific to their class and level. Main attributes are Intelligence
(magical damage) and spirit. This will increase your change for critical
hits and add more spirit points. It is possible to put more points in
Endurance if you would like more hit points. This will allow you to
survive a little longer.
For your skill empowers (under skills button âKâ key), focus on
increasing damage output at first. This will help you in combat should
you wish to solo. Focus on increasing the skill empowers of your fire
spells for the biggest damage boost. You can also empower your beginning
spell, Magic Missile. You can empower skills immediately starting at level 1