Clerics aid fellow adventurers with the holy power of light and
deal damage with commands channeling holy wrath. The cleric
can also bless his allies with magical shields and even increase
their damage, making clerics an essential part of any raiding group.
When a cleric speaks a word of power, you live or die.
Clerics can equip a hammer or mace and a shield. They can only
wear armor specific to their class and level. Main attributes for
Clerics focused on healing are Endurance (more hit points
and defense) and Spirit (more spirit points). If you want to
be a combat cleric, try putting stat points into Strength
(to increase damage output), Endurance and Spirit. For your skill
empowers (under skills button âKâ key), focus on increasing damage
output at first. This will help you in combat should you wish to solo.
NOTE : Do not put any empowerment points into the duration or spirit point cost
of buffs. For a boost in damage output, increase damage of Bash. For healer-type
builds, reduce the cool down of your healing spells for faster healing.
You can empower skills beginning at level 3.