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Freeport Guide(1)

There are two main ways to travel between zones.

  1. Go to the docks and use the Mariner Bell
  2. The zone gate or doorway

The Mariner Bells can take you to destinations outside of Freeport or to ones inside of Freeport. They are easy to use. Simply right click them and select your destination. The Dungeon zones may have more then instanced version available. Just pick (for example) either Sunken City 3 or Sunken City 4 depending on what you want. The Mariner Bells can take you to another version of the instanced zone you are in also. So if you are in The Ruins 3 you can take the bells to The Ruins 2 zone if it is available.

In most of the zones there are crafting zones, along with rooms at inn, taverns for beer and rations, scribes, armor menders and other merchants in all of the areas. The Dungeon zones mainly have some merchants and other NPC's in them. If after you have died several times all of your equiptment falls off (into your inventory) you better go see a mendor.

Finding Your Way Around Freeport

There is a Map you can bring up using the 'M' key. Maps can show you World View, City Map and Current Zone.
The Current zone view will show you the Gates of out the zone, Banks, Armorers, Scribes, and other areas of interest. You will also have the 'you are here' dot so you can avoid getting lost. If you press the icon of the area you wish to go to a Waypoint trail should show up.

Waypoints can be used to help you find areas like the Bank, Mariner Bell and other important areas. You can bring up the Waypoints by clicking the button and selecting Waypoints then simple choose which one waypoint you need. A golden trail of light will show you the way to your destination. Waypoints can also be used to find and recover your shard.

One of the reasons it is important to explore is you gain experience for finding new areas. Such as the The Fountain of Divine Retribution in Beggers' Court.

Please be aware the crafting areas I mention look like celler doors in the ground. They are not a normal door.

No matter which of the areas you start in the 'Welcome to Freeport' quests and 'Obtain Citzenship' quests are pretty much the same.

First Time In The City

The first person you should speak to is the Overseer.

He will give you a the welcome to Freeport that you deserve. At this time you get the quest "Welcome to Freeport" you are directed to go to the inn and take possesion of your room there. A waypoint trail will show up to guide you to your room. Follow it to the inn. When you get to the inn you can take possesion of your room. The charge is 5 silver a week but you are not required to pay untill after the first week. Get your room, go inside and talk to the Slumlord who is in your room. You will be given some tasks to accomplish which will help teach you how to move furniture and find your way around the area. This quest leads directly into the Obtain Citizenship Quest which you must complete to go to the main areas of Freeport.

Beggar's Court

  • Zones You Can Travel To Include - North Freeport, The Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
  • Waypoints - One Eye Open, The Freeport Reserve, Thieves' Way, The Mariner's Bell, North Freeport, Citizenship Sign

Areas of interest

  • The Fountain of Devine Retribution - Fountain near the North Gate
  • Ring of Wanderlust - The Crafting area with Wholesaler and all crafting stations available.
  • One Eye Open - The Inn

Big Bend

  • Zones You Can Travel To Include - Sprawl, Docks, South Freeport, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
  • Waypoints - The Slumbering Brute, The Freeport Reserve, Thieves' Way, The Sprawl, South Freeport, Citizenship Sign.

Areas of Interest

  • Torch of Oggok
  • The Ransacker's Annex - The Crafting area with Wholesaler and all crafting stations available.
  • Da Dirtnap - Also called The Slumbering Brute Inn
  • Blort's Shop - Mendor and Armor
  • Big Bend Scribe - Shop
  • Molg's Shop - the latest in furniture

Longshadow Alley

  • Zones You Can Travel To Include - North Freeport, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Scale Yard, Stonestair Byway, Temple Street
  • Waypoints: Elysium, The Freeport Reserve, Thieves' Way, The Mariner's Bell, North Freeport, Citizenship Sign

Areas of Interest

  • The Destroyed Knowledge Portal
  • The Dark Bargainers - The Crafting area with Wholesaler and all crafting stations available.

The Scale Yard

  • Zones You Can Travel To Include - South Freeport, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Stonestair Byway, Temple Street
  • Waypoints - Hallowed Cave, The Freeport Reserve, Thieves' Way, The Mariner's Bell, South Freeport, Citizenship Sign

Areas of Interest

  • The Pickled Lizard Inn
  • The Fountain of the Fallen Soldier
  • The War Hagglers - The Crafting area with Wholesaler and all crafting stations available.

Stonestair Byway

  • Zones You Can Travel To Include - North Freeport, The Graveyard, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Temple Street
  • Waypoints - The Rough Pelt, The Freeport Reserve, Thieves' Way, The Graveyard, North Freeport, Stonestair Byway Dock, Citizenship Sign

Areas of Interest

  • The Fountain of Anguish
  • The Hole - Tavern
  • The Brokerage of Nepeta - The Crafting area with Wholesaler and all crafting stations available.

Temple Street

  • Zones You Can Travel To Include - South Freeport, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, LongShadow Alley, Scale Yard, Stonestair Byway.
  • Waypoints - Wicked Tales, The Freeport Reserve, Thieves' Way, The Mariner's Bell, South Freeport, Citizenship Sign

Areas of Interest

  • The Circle of Vaniki - The Crafting area with Wholesaler and all crafting stations available.
  • Wuggle's Chamber of Horizontal Stasis - Inn
  • The Defiled Temple

North Freeport

  • Zones You Can Travel To Include - Stonestair Byway, Longshadow Alley, Beggar Court, East Freeport, West Freeport, Thieves' Way
  • There is no Mariner Bell
  • Waypoints - Beggar's Court, Longshadow Alley, Stonestair Byway, East Freeport, West Freeport, Overlord's Plaza, Temple of War, Academy of Arcane Science, Thieves' Way

Areas of Interest

  • Overlord's Plaza - an impressive shopping area that includes painter and sculptor C.M. Brushwuttle, Torlig's Herbs and Potions, The Oracle of Freeport and more.
  • Temple of War - Where Priests and Fighters go to choose their class and advance in training
  • Academy of Arcane Science - Training for Mages, Books needed to start quests and more
  • The Jade Tiger Den - Ale, Food and Inn and Training for Scouts by NPC Emissary Millia

South Freeport

  • Zones You Can Travel To Include - West Freeport, Big Bend, East Freeport, The Scale Yard, Temple Street, Thieves' Way
  • There is no Mariner Bell
  • Waypoints - West Freeport, Big Bend, East Freeport, The Scale Yard, Temple Street, The Thieves' Way

Areas of Interest

  • Freeport Block and Tackle - General Store
  • Housing - Very nice housing in the 57 gold a week price range

East Freeport

  • Zones You Can Travel To Include - North Freeport, West Freeport, South Freeport, Thieves' Way
  • Mariner Bell Travel Outside Of Freeport - Beggar's Court, Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street
  • Mariner Bell Travel Within Freeport - Sunken City, The Commonlands, The Ruins
  • Waypoints - South Freeport, North Freeport, West Freeport, Beggar's Court, Thieves' Way, Amphitheatre of Kalikarn, East Freeport Dock, The Freeport Bazaar

Areas of Interest

  • The Freeport Bazaar - includes Hallard's Bold and Arrow, Armor by Ikthar, The Emporium and more.
  • The Seafarers Roost -Fine tavern dining
  • The Port Authority

West Freeport

  • Zones You Can Travel To Include - East Freeport, South Freeport, The Commonlands, Thieves' Way
  • There is no Mariner Bell
  • Waypoints - Thieves Way Enterance, The Commonlands Gate, North Freeport Gate, South Freeport Gate, The Coalition of Tradefolk, The Freeport Militia,The Freeport Reserve, Hagglers' Mall

Areas of Interest

  • The Coalition of Tradefolk - where you go to choose your crafting area
  • The Execution Plaza
  • The Elddar Stables and Livery - The finest mounts on the face of Norrath
  • Champion's Coliseum - Closed by order of the Overlord
  • The Vagrant Camp
  • The Blood Haze Inn
  • The Freeport Milita house

The Graveyard

The Graveyard is filled with undead and rats mainly. It is a popular hunting grounds and a good area for collection undead lore peices to be used for gaining mastery (an extra attack skill) over the undead. A nice spooky area with a large amount of solo work or group hunting. Adventurers levels 7 to 13 are often fought here.

  • Zones You Can Travel To Include - The Sunken City, Stonestair Byway, The Commonlands
  • There is no Mariner Bell
  • There are no Waypoints

Areas of Interest

  • The Destroyed Tower of Marr

The Ruins
The Ruins are an area with a large supply of vagrant squatters, Orcs of the Brokentusk tribe and general pest hunting. Nice lower level area 5 to 9 range with plenty to solo.

  • Zones You Can Travel To Include - Sprawl, Docks
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street
  • There are no Waypoints

The Sprawl
The Sprawl is a lower level hunting area with plenty of Guttersnipe Crooks, Hooligans, Gravel Vipers and Giantslayer Bashers, and Ratonga Magi to keep a person busy. Several of the mobs are in large linked groups and the Wild dogs are always ready to take a bit of someone. I think this area is a bit nicer if your in a group. I have seen a lot of people in the 9 to 15 levels in here.

  • Zones You Can Travel To Include - Big Bend, The Ruins,The Commonlands, Serpent Sewers
  • There is no Mariner Bell
  • There are no Waypoints

Areas of Interest

  • The Serpent Sewer - good area for groups in the lower to mid teens. The zone sweeper is level 30 so caution is suggested.
    • Zones You Can Travel To Include - The Sprawl, Serpents Lair, Edgewater Drains

      Areas of Interest
      • Serpents Lair and Storage Room are only zoneable if you have the quest.
      • Edgewater Drains is best for a group or those above level 23.

The Sunken City
The Sunken City is popular for it's damp appearence and the nice supply of small scorpions and menacing raiders. Nice area for the level 5 to 10 range

  • Zones You Can Travel To Include - The Graveyard, Docks,
  • Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
  • Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
  • There are no Waypoints

Areas of Interest

  • Isle of Rust
  • Ruined Isle of Prexus

The Thieves' Way
For those of you who don't bathe, the Thieves Way is a great way to travel from zone to zone if you don't mind the combat and the smell

  • Zones You Can Travel To Include - Stonestair Byway, Longshadow Alley, Beggar's Court, Big Bend, Temple Street, Scale Yard, North Freeport, South Freeport, West Freeport, East Freeport, Serpents Sewer
  • There is no Mariner Bell
  • There are no Waypoints
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