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EverQuest 2 Player Guide-Freeport Guide

The City of Lucan D'Lere. Welcome to Freeport, scum.

Depending on your race you will start out in one of the following areas on the dock.

Beggar's Court - Human and Half Elf
Big Bend - Ogre and Troll
Longshadow - Dark Elf
Scale Yard - Barbarian, Iskar
Stonestair - Erudites and Kerra
Temple Street - Gnomes and Ratonga
There are also nine other main zones.

Dungeon Zones

All of these zones have materials that crafters need in them. Anyone can gather for crafters. You might also find items needed for Collection quests and lore items in these areas.

The Graveyard
The Ruins
The Sprawl
The Sunken City
The Thieves' Way
Freeport City Zones

You will not be allowed to travel to the main areas of Freeport until you have finished the 'Welcome to Freeport" and 'Obtain Citizen' Quest.

North Freeport
South Freeport
East Freeport
West Freeport
There are two main ways to travel between zones.

Go to the docks and use the Mariner Bell
The zone gate or doorway
The Mariner Bells can take you to destinations outside of Freeport or to ones inside of Freeport. They are easy to use. Simply right click them and select your destination. The Dungeon zones may have more then instanced version available. Just pick (for example) either Sunken City 3 or Sunken City 4 depending on what you want. The Mariner Bells can take you to another version of the instanced zone you are in also. So if you are in The Ruins 3 you can take the bells to The Ruins 2 zone if it is available.

In most of the zones there are crafting zones, along with rooms at inn, taverns for beer and rations, scribes, armor menders and other merchants in all of the areas. The Dungeon zones mainly have some merchants and other NPC's in them. If after you have died several times all of your equiptment falls off (into your inventory) you better go see a mendor.

Finding Your Way Around Freeport

There is a Map you can bring up using the 'M' key. Maps can show you World View, City Map and Current Zone.
The Current zone view will show you the Gates of out the zone, Banks, Armorers, Scribes, and other areas of interest. You will also have the 'you are here' dot so you can avoid getting lost. If you press the icon of the area you wish to go to a Waypoint trail should show up.

Waypoints can be used to help you find areas like the Bank, Mariner Bell and other important areas. You can bring up the Waypoints by clicking the button and selecting Waypoints then simple choose which one waypoint you need. A golden trail of light will show you the way to your destination. Waypoints can also be used to find and recover your shard.

One of the reasons it is important to explore is you gain experience for finding new areas. Such as the The Fountain of Divine Retribution in Beggers' Court.

Please be aware the crafting areas I mention look like celler doors in the ground. They are not a normal door.

No matter which of the areas you start in the 'Welcome to Freeport' quests and 'Obtain Citzenship' quests are pretty much the same.

First Time In The City

The first person you should speak to is the Overseer.

He will give you a the welcome to Freeport that you deserve. At this time you get the quest "Welcome to Freeport" you are directed to go to the inn and take possesion of your room there. A waypoint trail will show up to guide you to your room. Follow it to the inn. When you get to the inn you can take possesion of your room. The charge is 5 silver a week but you are not required to pay untill after the first week. Get your room, go inside and talk to the Slumlord who is in your room. You will be given some tasks to accomplish which will help teach you how to move furniture and find your way around the area. This quest leads directly into the Obtain Citizenship Quest which you must complete to go to the main areas of Freeport.

Beggar's Court

Zones You Can Travel To Include - North Freeport, The Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
Waypoints - One Eye Open, The Freeport Reserve, Thieves' Way, The Mariner's Bell, North Freeport, Citizenship Sign
Areas of interest

The Fountain of Devine Retribution - Fountain near the North Gate
Ring of Wanderlust - The Crafting area with Wholesaler and all crafting stations available.
One Eye Open - The Inn
Big Bend

Zones You Can Travel To Include - Sprawl, Docks, South Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
Waypoints - The Slumbering Brute, The Freeport Reserve, Thieves' Way, The Sprawl, South Freeport, Citizenship Sign.
Areas of Interest

Torch of Oggok
The Ransacker's Annex - The Crafting area with Wholesaler and all crafting stations available.
Da Dirtnap - Also called The Slumbering Brute Inn
Blort's Shop - Mendor and Armor
Big Bend Scribe - Shop
Molg's Shop - the latest in furniture
Longshadow Alley

Zones You Can Travel To Include - North Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Scale Yard, Stonestair Byway, Temple Street
Waypoints: Elysium, The Freeport Reserve, Thieves' Way, The Mariner's Bell, North Freeport, Citizenship Sign
Areas of Interest

The Destroyed Knowledge Portal
The Dark Bargainers - The Crafting area with Wholesaler and all crafting stations available.
The Scale Yard

Zones You Can Travel To Include - South Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Stonestair Byway, Temple Street
Waypoints - Hallowed Cave, The Freeport Reserve, Thieves' Way, The Mariner's Bell, South Freeport, Citizenship Sign
Areas of Interest

The Pickled Lizard Inn
The Fountain of the Fallen Soldier
The War Hagglers - The Crafting area with Wholesaler and all crafting stations available.
Stonestair Byway

Zones You Can Travel To Include - North Freeport, The Graveyard, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Temple Street
Waypoints - The Rough Pelt, The Freeport Reserve, Thieves' Way, The Graveyard, North Freeport, Stonestair Byway Dock, Citizenship Sign
Areas of Interest

The Fountain of Anguish
The Hole - Tavern
The Brokerage of Nepeta - The Crafting area with Wholesaler and all crafting stations available.
Temple Street

Zones You Can Travel To Include - South Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, LongShadow Alley, Scale Yard, Stonestair Byway.
Waypoints - Wicked Tales, The Freeport Reserve, Thieves' Way, The Mariner's Bell, South Freeport, Citizenship Sign
Areas of Interest

The Circle of Vaniki - The Crafting area with Wholesaler and all crafting stations available.
Wuggle's Chamber of Horizontal Stasis - Inn
The Defiled Temple
North Freeport

Zones You Can Travel To Include - Stonestair Byway, Longshadow Alley, Beggar Court, East Freeport, West Freeport, Thieves' Way
There is no Mariner Bell
Waypoints - Beggar's Court, Longshadow Alley, Stonestair Byway, East Freeport, West Freeport, Overlord's Plaza, Temple of War, Academy of Arcane Science, Thieves' Way
Areas of Interest

Overlord's Plaza - an impressive shopping area that includes painter and sculptor C.M. Brushwuttle, Torlig's Herbs and Potions, The Oracle of Freeport and more.
Temple of War - Where Priests and Fighters go to choose their class and advance in training
Academy of Arcane Science - Training for Mages, Books needed to start quests and more
The Jade Tiger Den - Ale, Food and Inn and Training for Scouts by NPC Emissary Millia
South Freeport

Zones You Can Travel To Include - West Freeport, Big Bend, East Freeport, The Scale Yard, Temple Street, Thieves' Way
There is no Mariner Bell
Waypoints - West Freeport, Big Bend, East Freeport, The Scale Yard, Temple Street, The Thieves' Way
Areas of Interest

Freeport Block and Tackle - General Store
Housing - Very nice housing in the 57 gold a week price range
East Freeport

Zones You Can Travel To Include - North Freeport, West Freeport, South Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Beggar's Court, Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street
Mariner Bell Travel Within Freeport - Sunken City, The Commonlands, The Ruins
Waypoints - South Freeport, North Freeport, West Freeport, Beggar's Court, Thieves' Way, Amphitheatre of Kalikarn, East Freeport Dock, The Freeport Bazaar
Areas of Interest

The Freeport Bazaar - includes Hallard's Bold and Arrow, Armor by Ikthar, The Emporium and more.
The Seafarers Roost -Fine tavern dining
The Port Authority
West Freeport

Zones You Can Travel To Include - East Freeport, South Freeport, The Commonlands, Thieves' Way
There is no Mariner Bell
Waypoints - Thieves Way Enterance, The Commonlands Gate, North Freeport Gate, South Freeport Gate, The Coalition of Tradefolk, The Freeport Militia,The Freeport Reserve, Hagglers' Mall
Areas of Interest

The Coalition of Tradefolk - where you go to choose your crafting area
The Execution Plaza
The Elddar Stables and Livery - The finest mounts on the face of Norrath
Champion's Coliseum - Closed by order of the Overlord
The Vagrant Camp
The Blood Haze Inn
The Freeport Milita house
The Graveyard

The Graveyard is filled with undead and rats mainly. It is a popular hunting grounds and a good area for collection undead lore peices to be used for gaining mastery (an extra attack skill) over the undead. A nice spooky area with a large amount of solo work or group hunting. Adventurers levels 7 to 13 are often fought here.

Zones You Can Travel To Include - The Sunken City, Stonestair Byway, The Commonlands
There is no Mariner Bell
There are no Waypoints
Areas of Interest

The Destroyed Tower of Marr
The Ruins
The Ruins are an area with a large supply of vagrant squatters, Orcs of the Brokentusk tribe and general pest hunting. Nice lower level area 5 to 9 range with plenty to solo.

Zones You Can Travel To Include - Sprawl, Docks
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street
There are no Waypoints
The Sprawl
The Sprawl is a lower level hunting area with plenty of Guttersnipe Crooks, Hooligans, Gravel Vipers and Giantslayer Bashers, and Ratonga Magi to keep a person busy. Several of the mobs are in large linked groups and the Wild dogs are always ready to take a bit of someone. I think this area is a bit nicer if your in a group. I have seen a lot of people in the 9 to 15 levels in here.

Zones You Can Travel To Include - Big Bend, The Ruins,The Commonlands, Serpent Sewers
There is no Mariner Bell
There are no Waypoints
Areas of Interest

The Serpent Sewer - good area for groups in the lower to mid teens. The zone sweeper is level 30 so caution is suggested.
Zones You Can Travel To Include - The Sprawl, Serpents Lair, Edgewater Drains

Areas of Interest
Serpents Lair and Storage Room are only zoneable if you have the quest.
Edgewater Drains is best for a group or those above level 23.
The Sunken City
The Sunken City is popular for it's damp appearence and the nice supply of small scorpions and menacing raiders. Nice area for the level 5 to 10 range

Zones You Can Travel To Include - The Graveyard, Docks,
Mariner Bell Travel Outside Of Freeport - Sunken City, The Commonlands, The Ruins
Mariner Bell Travel Within Freeport - Beggar's Court, Big Bend, East Freeport, Longshadow Alley, Scale Yard, Stonestair Byway, Temple Street.
There are no Waypoints
Areas of Interest

Isle of Rust
Ruined Isle of Prexus
The Thieves' Way
For those of you who don't bathe, the Thieves Way is a great way to travel from zone to zone if you don't mind the combat and the smell

Zones You Can Travel To Include - Stonestair Byway, Longshadow Alley, Beggar's Court, Big Bend, Temple Street, Scale Yard, North Freeport, South Freeport, West Freeport, East Freeport, Serpents Sewer
There is no Mariner Bell
There are no Waypoints

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