Which skills should I train for my planned career?
To determine which Skills you need to train, check the Req. Skills tab on the info of a ship or module. Both primary and secondary Skills need to be trained. A green square indicates that the minimum requirements are met, a red one that the skill needs to be trained. However, it is advisable to train Skills further than the minimum requirement, since you get more efficient by doing that.
Bonuses from higher levels of Skill training can be seen in the Description tab of either the item you train for or the Skill itself. In all cases, Skills stay extremely useful when trained to Level 4 at least, so it is not advised to only train the ones needed to use a particular ship or module. Some Skills to get started with are listed below.
General: Energy Management, Energy Systems Operation, Engineering, Electronics, Spaceship Command, Navigation, Warp Drive Operation, Trade, Social.
Skills for miners: Mining, Industry, Refining, Drones, Mining Drone Operation, Refinery Efficiency, Mining Barges.
Skills for industrialists: Industry, Production Efficiency, Metallurgy, Mass Production.
Skills for combat pilots:
· Amarr Ships: Small Energy Turret, Repair Systems, Controlled Burst, Gunnery, Energy Systems Operation, Hull Upgrades, Motion Prediction, Sharpshooter, Rapid Firing, Missile Launcher Operation, Long Range Targeting.
· Caldari Ships: Missile Launcher Operation, Small Hybrid Turret, Standard Missiles, Rockets, Gunnery, Shield Operation, Shield Management, Long Range Targeting, Sharpshooter, Motion Prediction, Rapid Firing, Controlled Burst.
· Gallente Ships: Small Hybrid Turret, Gunnery, Drones, Scout Drone Operation, Repair Systems, Hull Upgrades, Controlled Burst, Sharpshooter, Motion Prediction, Long Range Targeting, Rapid Firing.
· Minmatar Ships: Small Projectile Turret, Gunnery, Motion Prediction, Rapid Firing, Sharpshooter, Shield Operation, Shield Management, Missile Launcher Operation, Standard Missiles, Rockets, Long Range Targeting.