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Too Human Player Guide
Too Human Survival Guide

2. Combat Moves

Fierce/Finisher Attack - Tap both the left and right stick in the same direction once to unleash one of these attacks. Which attack depends on how far away your enemy is. From range you will throw out a Fierce energy wave with a sword, a circle of energy with a spear, or toss your hammer like a jedi’s saber throw. The Fierce attack will knockback most normal enemies helping keep them at a distance and is great on bosses to weaken their shields. If your enemy is in melee range, you will unleash a multi-hit combo with a strong Finisher swing. This Finisher attack can also be used in midair and if it is started, will keep you airborne until it is completed.

* Both of these attacks do bonus damage to enemy shields like those found on Leaders or the Troll’s chest armor.
Juggling – Double tap the RS in an enemy’s direction to uppercut them into the air. You can then follow them in the air by hitting A and then pushing the RS in their direction. This can be tricky at first, but after a bit of practice it will be second hand. It’s a great way to stay above the frantic action below and avoid being hit by other enemies while you lay the smack down. You can also shoot them after a juggle to keep them in the air with gunfire, DMC style, without the frantic button mashing. Juggling is the safest way to keep an elite or leader from running right at you and smashing your face in. *Ahem* Don’t try to juggle a Troll.

The Sword and Staff normally juggle 1 enemy at a time, hammers pound the ground performing an Area of Effect juggle.
Ruiner – Right Shoulder Button, room clearing AOE spell. Uses your combo meter when activated. Eventually you will choose an Alignment secondary skill tree and this will have an effect on your Ruiners. Initially it will be a flash of light around your character. If you pick the Cyber Alignment your Ruiner will be based on your equipped weapon. If you pick the Human alignment you will have the Ruiner linked to your class’ spirit. For example, the Berserker’s Ruiner is the bear pictured below.
Ruiners also do bonus damage to enemy shields

Wanna Build-a-Bear? Better be a Human Berserker!

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Spider Skill - Y Button. What this does, is determined by your class skill tree selection and is not dependent on anything for its activation other than a cooldown timer. This item is also what allows you to activate wells in the world to enter Cyberspace. Fear not, it can’t be permanently destroyed.

Battle Cry – X Button. This is also determined by the skill tree path you choose, but it initially costs 1 combo level to activate. It is a temporary buff, identified by a circle of Norse Runes around your character. It will also affect your partner, if you are playing co-op.

Sentient Weapon – At the bottom of every Class skill tree is the “Spirit of Fenrir” Sentient Weapon skill. Fenrir the Wolf of Norse legend has been imprisoned as an AI construct and downloaded into whichever weapon you are currently using. Once you have the skill, click RS and LS simultaneously and Fenrir will take over and your weapon will start cleaving through enemies by itself giving you a full combo level for each enemy killed. This ability, like the spider is only limited by a cooldown timer.
You won’t be able to get to this in the demo but it’s still a cool ability to look forward to.

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