So you want to be a Force Shielder?well?I?ˉm the JUGGERNAUT *****!!!
In the Cabal Melee Trinity (Warrior, Blader, and Force Shielder), the Shielder is the most defense oriented melee character. With the ability to wear strong armor and a shield, the Shielder takes the least dmg of any class?assuming your opponent is not insanely stronger then you. Basically we?ˉre the tanks of the game. However because we have a shield on one arm, our offense suffers. Take the warrior?ˉs armor and one of the blader?ˉs blades, and you have a general picture of a shielder. In my opinion, Shielders are also the most easy to use character. The ability to solo multiple mobs then killing them with the many Shielder AoE skills, allows the Shielder to lvl up a little quicker then most of the other classes. Also being one of the two characters in the game with the heal spell is a great help too. :) In fact, I?ˉve never used a potion ever? In my own opinion, the shielder with their ability to tank and various AoE moves is also the best item gatherer. Even at lvl 50, their 2nd battle stance is made primary for mobs, as all the moves are AoE.
<a href="http://gallery.filefront.com/WarShy//212176/">http://gallery.filefront.com/WarShy//212176/</a>
PROS
-Highest defense of any character class
-Surprising strong AoE (Area of Effect) spells
-One of the two characters with the heal spell in addition to a regeneration spell
-Very Party Oriented?can tank into a bunch of enemies while healing party members
-Able to solo and mob multiple enemies at once?
-?which leads to quite a few good drops
-Easy to use
-One of the most underused characters (Bladers and Force Bladers seem to be the top choices)
CONS
-Probably one of the lowest regular dmg output of any class. With only one of the Blader?ˉs swords?it kinda sucks.
-Fairly bad accuracy (your going to see you moves and skills miss a good amount)
-Not one of the best characters to use in a PvP match, the lack of effective PvP moves kinda sucks. Even your lvl 50 stance is more inclined toward mobs?but at least we look cool doing it.
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Force Shielder Skills
Combo Mode (lvl 10 growth quest)
When activated, a bar will appear in the top. Basically you press hotkeys corresponding to your special moves when the bar gets close to the 2nd line. The only advantage for combo mode is that your moves will do a lot of dmg when you do it right?and you cool
Aura Mode (lvl 20 growth quest)
When activated, your preselected aura (Fire, Ice, Water, Lighting, Earth) will surround your body. The Mode essentially just augments some major points into your character. Although it has been debated over, Auras give all the same stats they only differ graphically. Depending on how you answer the questions on this quest, determines what aura you get. Search for that FAQ if you need help. The outcome for each aura is the same for each class. I also believe that each mode lvls up after every 10 lvls?this is pure speculation though.
Attack+30 (+2/lvl)
Magic+30 (+5/lvl)
Defense+30 (+10/lvl)
HitRate+200 (100/lvl)
DefenseRate+10 (+10/lvl)
CriticalRate +12%
CriticalDmg+12%
Hp Restore +2 per 2 secs
MP Use-30
Sp Use-5000
Casting Time-2 secs
Lasts for 1 minute
1st Battle Mode (lvl 30 growth quest)
<a href="http://gallery.filefront.com/WarShy//212178/">http://gallery.filefront.com/WarShy//212178/</a>
Finally a mode that is unique to the shielder class. After the quest, you get a mode called?Counter Attacker! Think Aura mode with a unique benefit. When you are attacked, the attacker will receive dmg. You can even sit down while monsters kill themselves. However this counter attack does have a kryptonite. It will NOT counter skill moves. This could be bad or good depending on the situation. Monsters will receive dmg, but cunning players will not. However the good thing is that in order to use their skills, players will need to use mana. This mode forces them to use up their mana pool. This is good?unless they have a vast amount of stored potions?then your screwed :) ALSO IMPORTANT! This move will not stack with Aura mode!
Attack+40 (+5/lvl)
Magic+40 (+5/lvl)
Defense+40 (+5/lvl)
Hit Rate+200 (+100/lvl)
DefenseRate+10 (+10/lvl)
HP Restore +5 per 2 secs
MP Use-40
Sp Use-5000
Casting Time-6 secs
Lasts for 1 min
2nd Battle Mode (lvl 50 growth quest)
I personally have not achieved this yet, but hopefully one day I will. Judging from what I?ˉve seen in videos and players that have achieved this mode, your sword will disappear and your shield will start glowing. You can then use the shield like a yoyo. It also allows you to do some very powerful AoE moves. If any high shielder can pm me stuff, it would be appreciated.
Skill Sub Guide
Name of Move
Atk/Mag Amp (changes your attack by %, a amp of 1.10=100->110
Add Attack (changes your attack by adding dmg, +20=raw dmg+20
Range (the range of your attack)
Limit (I?ˉm not sure on this one, but I think it is like range, the higher the number the more enemies you hit)
MP Use
Cool Time (the cooldown for the move, the time till you can reuse the move)
Accomplished Rank (The rank where you can buy or add points into the move)
Casting Time
Cost # (at least that?ˉs what I think it is)
Official description
Other info
*Note, as you add skill points to a move, add attack will increase and cooldown will decrease. However MP Use will increase
SWORD SKILLS
Novice Rank Skills (all at lvl 1)
Flash Draw
Atk Amp: x1.10
Add Attack: +20.70 (+1.60/lvl)
Range :0~1
Limit: 2
MP Use: 5
Cool Time 2.9sec
Accomplished Rank: Novice 0
Casting time: 1.6 sec
800
Slash a target with the force of the wind in one breath
I passed this move in the beginning thinking it was as piece of crap. I didn?ˉt know it was a multiple enemy skill move back then?such a noob:sigh: However after testing it I have discovered it is a useful beginning skill that is shared with all the melee characters. It is useful especially early on because it hits more then one target. It will hit approximately 3 enemies 180 degrees in front of you. This move can also knockdown
O=you
X=enemies hit
W= enemies not hit
WXW
OXW
WXW
Impact Stab
Attack Amp: x1.10
Add Attack: +19.40 (+1.50/lvl)
Range: 1~2
Limit 1
MP Use:5
Cool Time: 2.7 sec
Accomplished Rank Novice 0
Casting Time: 1.5 sec
800
The most basic fencing skill
When used, your character will suddenly thrust into your opponent. This is fairly useful in the beginning, although in my opinion I like Flash Draw better. This move also has a ?°Pierce?± effect. In essence, you will likely hit enemies only if their in a row?I?ˉve personally haven?ˉt seen this scenario come up often?
O=you
X=enemies hit
W= enemies not hit
WWW
OXXW
WWW
Fade Step (can someone pm if adding points into the skill increases range or something)
Range: 1~4
MP Use:5
Cool Time: 2.1 sec
Accomplished Rank Novice 0
Casting Time 0.5
800
Quickly run further away from an enemy
This is more of a defensive move. When activated, your character will suddenly slide backwards a little bit. Since we?ˉre tanks, I really don?ˉt see this move as being useful
Apprentice Rank Skills
Power Slash
Attack Amp: x1.10
Add Attack: +53.20 (1.40/lvl)
Range: 0~1
Limit: 1
MP Use: 12
Cool Time: 3.1 secs
Rank: Apprentice 0
Cast Time: 1.7 secs
8760
Slash a target downward with might
This is really just a charge up attack. After trying it out a few times, I really didn?ˉt see any real use for th