At lvl 35, the MoC is actually pretty end efficient. The rooting/animations in FA and Flamethrower slows down your button mashing but you are doing tons of damage to many mobs instead of focusing on one. That said, Conserve Power is still too good to pass up. In the early levels (pre-32), you are still doing enough frantic button mashing that a 50% End discount is very appealing. 90 secs of unlimited mayhem..good times. This is not a substitute for Stamina and relying on a very slow recharging click power for your End needs sounds pretty irritating to me. That said, get this at lvl 16 and you can live without Stamina til 22.
MoC rating: 4
Recommended slotting: 3 Recharge
Stun (20)
Brawl Index: 0.6945 (0.4167 Smashing/0.2778 Energy)
Endurance Cost: 10.404 pts.
Recharge Time: 20 sec.
Activation Time: 2 sec.
Range:
Dmg Composition:
Features: Disorient (100% Mag 3)
It’s a Melee attack that does token damage and won’t mez a boss by itself. Blah. Now the token... “Stun and Beanbag can be combined to disorient a Boss. Useful in the days before Total Focus.” There. I’ve said it. Let’s move on.
MoC rating: 1
Recommended slotting: 2 ACC, 1-3 Disorient
Power Boost (28)
Endurance Cost: 7.803 pts.
Recharge Time: 60 sec.
Activation Time: 1 sec.
Duration: 15 secs
Features: ~100% Boost to the following effects: Disorient Duration, Sleep Duration, Confuse Duration, Fear Duration, Immobilize Duration, Hold Duration, Knockback (Knock-Up) distance, Repel strength, Run speed, Fly speed, Defense Buffs, Heal Accuracy Buffs, and Endurance Drain.
I had this power for 7 levels and...well, I ran and flew a little faster for 15 secs a pop. Some people love it and use it primarily to give Total Focus a 20 sec disorient duration. The MoC was too focused on damage to try to maximize disorient duration. This gets a pass.
MoC rating: 2
Recommended slotting: 3 Recharge
Boost Range (35)
Endurance Cost: 13.005 pts.
Recharge Time: 60 sec.
Activation Time: 1 sec.
Duration: 30 secs
Features: 75% Boost to the range of all powers
This is the Holy Grail of the cone user and the reason to pair AR & NRG. It increases the range on EVERYTHING that has range. More range means wider cones. Wider cones mean more mobs affected. More mobs affected means more orange numbers for you and the adulation of all around you. There is nothing finer than unloading on a large group of mobs with Flamethrower, Full Auto, Buckshot and having the rest of the group go “.....Wow”. Then doing that every group. You are now truly the
Master of Cones (tm)!Boost Range is also great with the Teleport pool. An /NRG Blaster with TP and Boost Range is the fastest toon in the game.
BTW - This is “perma” with 3 recharges and what I have on auto during a fight.
MoC rating: 16

Recommended slotting: 3 Recharge
Total Focus (38)
Brawl Index: 9.8889 (2.7778 Smashing/7.1111 Energy)
Endurance Cost: 18.6405 pts.
Recharge Time: 20 sec.
Activation Time: 3 sec.
Range: 5
Features: Disorient (100% Mag 3, ~80% Mag 4)
The MoC is a ranged AoE specialist. We avoid melee when possible. ...but this is Total Focus. You must take it or I will mock you until you cry. A HUGE melee attack with a boss level mez. Take it...take it now!
MoC rating: 5
Recommended slotting: 1 ACC, 3 Dam, 2 Recharge
Pool Power CommentsI recommend the Concealment, Fitness, Flight with Speed or Teleport pools for the MoC. Here are a few comments about all of the pools.
Concealment: Stealth
Stealth is pretty much a necessity for a Blaster. I’ve had Grant Invisibility but didn’t care for the buff bot role. A Blaster is supposed to blast. I loved Phaseshift before but don’t care for it now that it turns off after 30 secs.
Fitness: Swift, Health, Stamina
It’s the Fitness pool. Take what you want to get Stamina. It really doesn’t matter that much for a Blaster but Swift helps with cone positioning when on the ground.
Flight: Hover, Air Superiority
Hover is a terrific tool for positioning and avoiding melee in PvE and PvP. Air Superiority is the only way an AR/NRG blaster can take full advantage of Ignite without help from other players.
Leadership: None
Tactics can be nice for +perception in PvP but the MoC doesn’t have enough pools to ever fit this in. If you really want +perception, go /Devices or be an Ice/NRG PvP god.
Leaping: Combat Jumping, Super Jump, Acrobatics
I don’t really recommend the Leaping pool for the MoC but Combat Jumping’s Immobilize protection is great for a Blaster. Being immobilized for a toon that can create as much aggro as the MoC can be very, very bad. Super Jump is the easiest, most versatile travel power in the game. Acrobatic’s Knockback protection is pretty much a requirement for a true blapper...which the MoC is not.
Speed: Hasten, Superspeed, Whirlwind
Even though Hasten is not perma anymore it is still a great power. SS + Stealth is a terrific combo for a Blaster in PvE. Whirlwind has some interesting uses for the AR blaster. The spinning animation of Whirlwind cancels out the rooting effect of Flamethrower and Full Auto. When I combined Hover and Whirlwind, if I turned on Hover first I would get the funnel but I didn’t spin. I would root then. If I were building a primarily solo AR/NRG Blaster, I would definitely want Whirlwind.
Medicine: None
Honestly, I would rather stick 2 more recharge slots in Rest. A full non-combat heal AND endurance recharge every 90 secs.
Presence: None
Nothing to see here, move along. This just isn’t a Blaster pool and far too much work to get a fear power.
Teleport: Recall Friend, TP Foe, Teleport
Recall Friend is the best power around for reducing the amount of time a group waits at the mission door. TP Foe is a better pulling power than Burst for an AR/NRG IMHO as our best single target attacks are melee. Teleport and /NRG is the fastest travel power combo around. <