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feedback friday

What are you guys working on at the moment?

As of now we’re working hard to get 1.5 out the door and on to the Public Test Server and ready for public consumption. Along with fixing any issues found by our QA Team in 1.5, the Developers are on their second week of working on the 1.6 build. Go devs go!


When will real info be released about PAUs? While drawings or computer models would be nice, I have more practical questions, such as if skill points will be necessary.

We’re glad to hear all of the excitement from players about implementing PAUs into the game. As of now, we can provide the basic outline of the PAU system that our Lead Designer has shared and then our lips are sealed! Once PAU’s are closer to being implemented into the game, we will start disclosing both images and design features.


I noticed Item rarity does not affect tools repair or healing amount, is this the intended workings of tools or will this be changed to affect item rarity? Secondly with the changes and thus over all increase to the players health and armor levels will both repair and healing tools have the amount of healing changed to reflect this?

1. The issue that caused item rarity to not affect healing or tools repair is being fix in an upcoming patch.
2. We are still investigating if any tweaks need to be made in this regard, but no changes have been made yet.


Injection Guns - what is the expected behavior of initial shot and dot damage as it applies to damage increases from pumps and armor penetration. For example should the % increases apply to both the initial shot and the dot or both? Same with armor penetration should the initial shot armor penetrate then the dot armor penetrates, or does the dot always fully penetrate, what is the expected behavior?

The Injector Gun was originally envisioned as a “fire and forget” weapon with a relatively weak initial hit but a powerful DoT. Bugs in its implementation and the overlap of its armor penetration skill-based effect and the natural armor penetration of Virulent damage have caused some balance problems with these weapons. Basically, there should be little difference between an initial strike and a DoT tick with this gun: they should do the same amount of damage with the same amount of armor penetration. Injector Guns have hard 20m range limits and they suffer no damage falloff within that range. We are currently working on fixing bugs and adjusting the damage output of Injector Guns.


Do the attributes that you choose for your character transfer to your pets? What about clones?

No to pets, yes to clones. Clones of yourself and clones of you made by Reconstructor Bots are pretty much exact duplicates of your character, including attribute and skill point distribution. Also, when you Polymorph, the attributes of your Polymorph form are not influenced by your character attribute distribution.


Do I have unlimited clones?

No. Your character receives 1 clone credit per completed Target of Opportunity quest in addition to the 1 clone credit you receive at levels 5, 15, and 30. There are also other missions in the game that award clone credits, such as the hybrid missions.

2/20/2008 3:18:04 AM

   
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